Defense is not interactive, but occurs automatically during a Clan War season.  The Clan's leader or and officer places clan members in cells on the map.   All clan members must be placed on the clan map.  

Defending clan members will use their traps to stop attackers. 

There are 4 types of traps:

  • Wounding trap - Damages opponent before their attack begins. Damage dealt by this trap can be healed during the fight.
  • Traumatizing trap - Traumatizes attackers, damaging them and reducing their maximum health level for this fight.
  • Timekiller trap - Reduces amount of time attacker has in this fight. Opponent has less time to defeat your troops.
  • Drone Jammer Trap - Disables opponent's drone for a limited amount of time. For some time attackers drone won't be able to help player.

All traps can be upgraded by evolving several traps of the same type into one more powerful. There are seven levels of evolution for each trap. Each level of trap will increase both its efficiency and chance of triggering.